The future of Halo is built with Unreal Engine 5
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Microsoft is the best Hello the development of Unreal Engine 5, after more than a year there have been rumors of an engine change following a change in leadership at 343 Industries, layoffs, and other changes. 343 Industries is now Halo Studios as part of this engine change announcement, hoping to mark a new chapter in the history of Hello.
Hello moving to Unreal Engine 5 is positioned as the first step in the transformation of Halo Studios to transform its technology, structure, processes, and culture. “We will not only try to improve development efficiency, but change the way we make Halo games,” said Pierre Hintze, studio head at Halo Studios.
Group structure Hello will move from the studio’s Slipspace Engine to Unreal, after the proprietary engine it developed Halo Infinite it was difficult to use and difficult to develop. Halo Studios had to dedicate a lot of work to developing the Slipspace Engine, and parts of it are almost 25 years old.
“One of our main interests is growing and expanding our world so players can have more to interact with and discover more,” said Chris Matthews, creative director at Halo Studios. “Nanite and Lumen [Unreal’s rendering and lighting technologies] gave us an opportunity to do that in a way the industry has never seen before. As artists, it’s very exciting to do that work.”
Halo Studios is not committed to any release dates or updates Hello game announcements yet, but the team is building some prototypes for Hello running in Unreal. Dubbed Project Foundry, the project is “not a game or technical demo,” but more of a research, development, and training tool. And it’s the basis of how the studio changes the way we build Hello games.
Project Foundry is designed as a shipping game so a lot of it can be seen in it Hello games in the future. “It is fair to say that our intention is that most of what we have shown at the Foundry expected to be in the projects we are building, or future projects,” said Hintze.
Project Foundry includes more detailed locations for the Halo biomes, as well as levels of foliage we haven’t seen in them. Hello old games. Master Chief’s armor was even redesigned in this video, months after I revealed it exclusively A notepad that Microsoft was working on some kind of a Halo: Combat Evolved remember.
Halo Studios is now working on more Hello games, while the Slipstream Engine will continue to run Halo Infinite. “We were focused in a different way by trying to create the conditions to be successful in providing people with needs Halo Infinite,” said Hintze. “[But switching to Unreal] it allows us to focus on creating as many new experiences at the highest quality possible. “
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